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And all maps will load automatically.īelow i added list of changes to be done in DoomConfig. Loading will take a while, but it will load all maps, models and intro propertly. The best option at game start is to open in game command line with tilda, type exec runact.cfg and hit enter. It is working for me fine on Windows 7 圆4. Game, patch and Read Me file on how to setup and run the game. My OS is not on my SSD, so I can only install this game on my HDD, and the loading time is long af 10. If you install on C drive or another internal hard drive, you're good to go. If you are talking about Doom III Alpha 0.02 E3 Demo, you can find it on . The game simply won't run on an external hard drive.
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Love how the Map02 set shows Hell's corruption more than E2 did.Hi guys. Map02A- Is there a reason we can't jump through the windows in the first storage room? The Crusher's on switch doesn't light up or make a sound when pressed. The blood got stuck splattering on the ground, causing its sound effect to repeat endlessly and rapidly. The custom gibs and water don't play nice together. Gibbed some demons in Map04a's Underhalls, specifically the area where you get the blue key. It seemed like activating the "press to skip" was making it repeat, but only after a few lines had passed. Couldn't figure out what was triggering it. Comments are default sorted by 'New' to avoid getting lost at the bottom. Beta streams, gameplay videos, screenshots, gifs, and non-beta discussion are okay to post outside this thread. This is the official place on r/Doom to talk about the Open Beta this weekend. Map04's chat with Marcus kept repeating on me. This restriction will be relaxed after the Open Beta is finished.
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Going to keep some running lists in this post. The only way I could legitimately get to that door in time was by making sure I only tripped one of the outermost triggers. I didn't look in Doom Builder or anything, but playing around by that spot gave me the impression that there are multiple trigger lines for that door. In the E1M3 area, there's the door that opens near the yellow key, but it closes ridiculously quick. Map01something had some issues with a secret door.
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I can understand not wanting the player to have that kind of firepower at that point, but it might be better to replace the plasma zombies with demons of similar power. Given that all the others will drop shotguns and chainguns, it feels like the game is breaking its own rules.
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Janus3003 wrote:-It's frustrating that the plasma zombies don't drop their weapons on death, and it's the same problem with the machine gun zombies.
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